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is a game about gaming icons and Nintendo history together, so just throwing in a D-list Tekken character or some third party indie fighting game character that barely anyone's ever heard of is frankly absurd and, in my opinion, kind of spits on the pedigree that Smash has earned through Sakurai's hard work. I'm not arguing that weird characters shouldn't be included - they absolutely should - but Smash Bros. Yeah, he doesn't get as many games anymore, but it used to be almost as prolific as the American Dragon Quest fandom. Goemon - Clearly you haven't seen the niche, yet still relatively large Goemon fandom here. When compared to someone like Octodad or Tim from Braid, what characters pop into your head immediately when someone says "indie" Then there's those other three which are equally important as mascots of indies. Are you even serious about Shantae? She's been around since the GameBoy and all her games are so widely available because people ASK them to be. But I'm just going to end this history lesson by asking a simple question: who do you think would be in Smash first: the current-popular original airdash fighting game that boomed the genre into the spotlight recently, or the game that only served to fill in the shoes of its predecessor while they were away?Ĭlick to expand.So just because Banjo's owned by Microsoft means we should erase the Nintendo history that made him a popular Smash request in the first place, right? ArcSys just wanted to make Guilty Gear again, without using Guilty Gear, and they were able to do this by making Blazblue, and that's amazing. Don't get me wrong, this is not supposed to be a bad thing. And once Guilty Gear started taking off again for ArcSys, they closed off Blazblue. You literally have characters that look like clear-cut copies of their Guilty Gear counterparts: Ragna and Jin are literally just Sol and Ky, Tager is Potemkin, Bang is Chipp, etc. You got your gatling combos, your Dead Angle/Counter Assault, your Faultless Defense/Barrier Block, your Bursts, etc. Anyone who has played both can confirm that Blazblue was designed to be heavily similar to Guilty Gear. Which is why during that period they created Blazblue: Calamity Trigger, the first Blazblue entry, solely to fill in the shoes that Guilty Gear left behind. ArcSys was indeed the developer but they wouldn't obtain the intellectual property for themselves until 2011, or at least they didn't own most of it. For those unaware, in its early years, Guilty Gear was owned by Sammy Corporation, who is now a part of SEGA. In fact, It's a well-known secret that Blazblue solely existed as a temporary replacement for Guilty Gear. Blazblue will always live in the shadow of Guilty Gear, and that's just how it always has been. And yet, this entire scenario is still the one thing that plagues Blazblue's chances in Smash for me. Whenever I wasn't up for Accent Core, Blazblue would be my airdash fighter fix.
#Super smash bros brawl amazon series
I know I jokingly give Blazblue a lot of crap in my casual daily life, most people on the internet know me as the dude that would spam "cringebue" or "fartblue" whenever the topic is brought up, but I do honestly like this series a ton.
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Let me just preface this with the fact that I do outright either love or moderately like all of these characters (except for Bob, he can burn in hell). He even returns in Spirit Tracks one-hundred years later, where he has his own sidequest of stamp collecting, which can give the new generation Toon Link the old Wind Waker tunic if completed.Īlright, so I guess it's time to put in my 2 cents on our current selection, it's definitely. Niko is one of the more recurring side characters in the Toon-saga, appearing in Wind Waker, then appears in Phantom Hourglass as the narrator in the opening. His belt turns black with a white symbol. His pants turn cyan and his boots turn dark blue. His cap turns blue, his hair a slightly more greenish blonde, and his tunic turns red while his undershirt turns white. I’m not voting this time because I don’t care either way but I’m sure it’ll be a fun choice to wrap our moveset creative brains aroundĪ more streamlined version of his recolor in Hyrule Warriors, based on Niko the Pirate from Wind Waker. Plus, it’s a nice departure from the Buffguy McFisto that has made up the fighting game department so far. I think SoulCalibur is a nice middle ground between bringing in a new series and not going too out-there with either mechanics or series.